|Commentary is hard :/|
So commentary has a couple purposes in my opinion. It's there to allow those who don't know enough to be able to begin to parse what is happening on screen and to provide insight into each player's actions, their intent throughout the game and what they're aiming for in a match. To be able to describe what is happening on the screen is the absolute minimum for a commentator. They should be able to recognize what is going on, properties moves such as overheads, unblockables, and other basic setups that the game has to offer. This honestly is pretty hard to screw up, because at the very least you can get hype when someone is getting blown up. But at the same time, doing this well is much harder. This is something that I recognize that I need to improve, but things that should be noted when commentating and while playing for that matter is the not as obvious stuff that's going on currently. By this I mean things like character's move sets, how they fare against current opposition (matchup knowledge), space control, and screen positioning. The more we talk about the more abstract things, we begin to approach the second half of what makes good commentary.
After being able to parse what's going on screen, good commentary will look into the insight of each player and what they're intent between all of their moves. Because of this, good commentary in a way requires the commentator to have a good knowledge of the game, and more importantly each character's/player's intent and be able describe how that player intends to execute his or her game plan. The commentator also needs to be able to pick up on the smaller details that your average fighting game player might not think of as much, such as screen positioning, footsies, and options that each player has to them at key moments. Because of this, a good commentator needs to have a good grasp on fundamentals especially for that certain game whether it be more focused on ground footsies, air footsies, or whatever the hell KOF is.
|Also, don't kill your co-commentator.|
|I hope commentary evolves to the point where|
we play instruments and people start cheering for us.
Wait that's not what commentary is? I didn't sign up for this :<
EDIT - One of our usual commentator's SickSided gave a little input on good commentary that I felt that it probably should be seen.
Figured I'd give a bit of my input since I do a good amount of commentary for us. I think the first and foremost important thing for a person doing commentary (on an individual level) is a genuine love for the game, for instance, a player who knows a decent amount about a game but loves the game will always sound better on the mic than a person who knows everything and loathes the game.Another important thing for someone wanting to do commentary is to REVIEW YOUR WORK, just like players should be reviewing their matches to find out what they could have done better. Every Friday after we stream I re-watch all of our footage in the archives and take note of what I like about what I was doing on the mic, and what didn't play well. Commentators HAVE to work at what they're doing to improve.My last point is commentary on a pair level. This is the trickiest and most difficult thing about getting good commentary out of a group, because my first two points still hold true, but not everyone plays every game, so you MUST have commentators ready for each game to really have an excellent stream production. For instance, if I am on the mic and we're playing KoF, the result is going to be lackluster commentary from me due to a lack of interest and knowledge, however put me on for 2012 or Marvel and I'll talk for days (as you guys know). So within those people who have a love for the game you have to find 2 who bounce off of each other and know when to jump in/out on the mic to create those natural transitions. It's something I'm still trying to figure out, like who I work best with on Marvel and who works well with me in Super4.OH, and one last thing, whoever is on the mic has to have a general understanding of how mics work, as in GET ON THE MIC, half of our people who are newer to getting on the mic sit too far back or talk too low, making it impossible to hear what they have to say. We might want to do commentary 101 one of these days >_>.
|KUMITE KUMITE KUMITE KUMITE|
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