So far, I’ve had to take a very different approach to making a combo video compared to picking it up. I just go to a game’s respective forum or wiki, look at the BnBs, choose the ones that I can do consistently, and go from there. The only time I actually came up with a combo, was when Skullgirls came out and no standard bnb existed yet. So far, I’ve taken the approach of go into training mode, try to find something weird/interesting, and then extend the combo from there. But, I’ve learned that it’s much easier to make a make a combo when you have a certain intent or goal with that combo. For example, if your goal is damage or getting as many of “x” move in a combo, it’s much easier to build something around that. Unfortunately, I only have a few key ideas that I want to implement in my combo video which are currently very vague, so hopefully I can find other amusing things when I get frustrated learning these combos.
|Don't think Miku would |
be a good choice....
|I don't even like Chie, but this screenshot|
has the makings of a gdlk signature
Yea, that would work.